That said, knowing how to harass the opponent without drawing aggro is equally important, though that’s for a different blogpost. “ChaQ’s ultimate guide to advanced middle lane solo” perfectly illustrates the advantages of aggroing. It’s especially important in the midlane, where both sides will fight on equal terms for their lasthits, or rather they will fight to create unequal terms in their favor-by aggroing creeps. This is used to gain a favorable position in the lane. By walking away or attack-clicking allied units, aggro can be lost and the creeps will continue to battle other creeps. The creeps will change their priority targeting towards the aggressor. The idea behind it is, that creeps’ laning position can be manipulated, by attack clicking an enemy while being close (500 radius) to enemy creeps. Lane Aggroįor many, drawing “aggro” is a foreign concept. Without dropping the Booster, using the Salve at 1000/2000 would only have healed back to 1400/2000. Using a salve will then heal them to 1275/1750, and then picking up the Vitality Booster will leave them at roughly 1460/2000. Dropping a Vitality Booster won’t drop them down to 750 Health, but rather to 875/1750 HP. Especially in the period between Battle Fury and Manta Style, where AM will rotate between jungle and lane, it’s imperative to do so, as one would otherwise run out of Mana quite quickly.īoth Tread Switching and item dropping benefit from the fact that no matter how a hero’s attributes are changed, the percentage of HP and MP remaining stays the same. As an Anti-Mage, it should become a habit and almost muscle memory to Tread Switch to Intelligence before blinking and then switching back to Agility. There are other applications for Tread Switching as well. Switching the current attribute to Agility allows oneself to get the most HP and MP out of a Bottle charge. Tread SwitchingĪnother way to manage Mana and/or HP and maximize it, is to switch Power Treads from attribute to attribute. Beware though it’s an easy way to lose gold if enemies are around. It can save several seconds per trip to the fountain and should become a habit.Ī variety of players do it even outside of the fountain, to maximize the usage of regenerative abilities or items such as Bottle or Healing Salves. This method can and should be used with every other hero though. Dropping stats items that increase the Manapool will logically decrease it, thus accelerating the replenishing process. How is that possible? As Tinker, you tend to spend all your Mana and with a Manapool of roughly 3000+ in later stages of the game, it can take a while to replenish it all. This famous video of pro player Aui_2000 shows him stealthing his way into the enemy base as Bounty Hunter and effectively destroying 2 items of the enemy Tinker. Maximizing Regeneration by dropping items Now some of these “tricks” or tidbits are rather well-known, some are just too tedious to do them all the time, but they all add value to one’s gameplay and performance. It’s rather about those little things, things one could only find out by experimenting with various mechanics and interactions, things that may only present themselves years after having learned the game, despite being a hardcore enthusiast since the beginning of it all. No, this is not about the well balanced heroes and their interactions. But that is something that has been discussed over and over again. Surely, the balance of the game is a large reason for that, as it is quite intricate, yet still very appealing. Since Nullifier is undispellable, and has a visual effect, it may be useful against illusions in order to visually differentiate the original hero from them.Legacy of the Awakened Loading Screen by Kunkkaĭespite having been around for over a decade now, Dota is a hugely successful game.Nullify is one of the very few debuffs that cannot be dispelled at all, making it useful against abilities with strong dispels, such as Dark Pact, Press the Attack, and Aphotic Shield.Use it on heroes that use dispellable Buffs on themselves to escape or deal/prevent damage like Windrun and Flame Guard.Works on Hurricane Pike's self-casting for the same reason, but not on enemy-casting (both pushes are undispellable).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |